This ship is a modification on the old Klingon D-7 class Battlecruiser. The modifications to this ship class are much like the modifications done to the Federation Enterprise class when compared to the Constitution class and these ships are many times more lethal than the original D-7 class. These upgraded were done around the same time as the U.S.S. Enterprise was upgraded and several were destroyed in an engagement with V'Ger. While the ships are no longer constructed, they still exist in large numbers within the Klingon Fleets, and still served the Klingon Empire in battles against the Dominion. Many were lost in engagements with the Dominion.
Unlike the original D-7 class, these ships were fitted with cloaking devices from original construction. These cloaking devices have been upgrade to deal with new sensor suites and remain effective against most sensor systems. Like all Klingon cloaking devices, the systems are derived from technology that the Romulans sold them in trade for starship hulls and advancements in Warp Drive technology.
The only place this ship lags behind the Enterprise class in Warp speeds, the ship is considerably slower than the Enterprise class was. Later models have their warp drives upgraded.
The ships hull has been greatly reinforced when compared to the original D-7 Battlecruiser and the ship has a totally new shield system to enable the ship to withstand more attacks. The armor and shields are both about equal to those of the Enterprise class.
The ships weapon systems are very similar to the Federation Enterprise class. For beam weaponry, the Battlecruiser carries eight banks of siege disruptors. The outputs of the siege disruptor banks is vitally identical to the siege phaser mounts on Federation starships. The ship also carries two torpedo launchers but unlike the enterprise, one mount is mounted forward and one mount is mounted aft.
The ship carries a small number of starfighters for ship defense and does carry a few assault shuttles so that ship can perform planetary assaults on lightly defended planets. The ship also carries a small number of marines for both shipboard defense and planetary assault. The ship has a smaller crew than the original D-7 cruiser. This has increased the crew space onboard the ship. While the crew members do not have as much space as federation crew members do, this ship is spacious when compared to previous Klingon ships.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: K'I' Tinga Class Battlecruiser
Class: Battlecruiser (would be classified as a Light Cruiser
in Phase World due to size)
Crew: 475 (45 Officers and 430 Enlisted)
Troops: 250 Marines, 45 fighter and Shuttle pilots
Vehicles:
Fighter Compliment:
20 | Ku'Rist Warp Fighters. |
4 | Assault Shuttles | |
2 | Standard Shuttles |
M.D.C. By Location:
Siege Disruptor Cannons (8 banks of 2 each): | 800 each bank | |
Torpedo Tube (2, Forward and Aft): | 1000 each | |
Warp Nacelles (2): | 20,000 each | |
Impulse Engine: | 6,000 | |
[1] Primary Bridge: | 15,000 | |
[1] Auxiliary Bridge (Also used as Flag Bridge): | 15,000 | |
[1] Bridge Support Structure | 20,000 | |
[2] Main Body: | 65,000 | |
[3] Variable Force Field: | 6,000 per side (36,000 total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does have an auxiliary
bridge. Even if both of the bridges is destroyed, the ship can still be
piloted from engineering but ship is -3 to dodge and all weapon systems
will be at local control. Weapon hits near the bridges that do not penetrate
the ships integrity can injure crew members on or near the bridge. Destruction
of the support structure of the bridge will remove the main bridge section
from the rest of the ship. The auxiliary bridge is buried in the main section
of the ship and is not effected.
[2] Depleting the MDC of the main body will put the Battlecruiser out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (1,800 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.8 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently.
Stardrive: Original Version: Uses a warp engine that
allow ship to travel at Warp Factor 5.5 on cruise (0.019 light years per
hour), Warp Factor 6.9 Flank (0.038 Light Years per hour), and Warp Factor
9.3 Emergency (0.092 Light Years per Hour). Warp speed is raised to the
third power to figure out how many times the speed of light the ship travels.
Upgraded Version: Uses a warp engine that allow ship to travel at
Warp Factor 5 on cruise (0.024 light years per hour), Warp Factor 8 Flank
(0.11 Light Years per hour), and Warp Factor 9.6 Emergency (0.22 Light
Years per Hour). Speed is calculate using a formula designed to emulate
Star Trek: Next Generation speeds. These speeds are very slow when compared
to Phase World ship, so if used in that universe, they could be increased
enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
The ship carries about three years worth of supplies on board and a small
hydroponic section.
Statistical Data:
Length: 1,146.7 feet (349.54 meters).
Height: 322.9 feet (98.41 meters).
Width: 826.0 feet (251.76 meters).
Mass: 760,000 metric tons (Deep Space Nine: Technical Manual)
Power System: Anti Matter with 15 year life span. Ship normally
only goes 5 years between the ship being refueling.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 20,000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 4.6 billion to construct.
Weapon Systems:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Parts of Technical information are from Star Trek: Deep Space Nine Technical Manual (Mostly Ship Sizes).
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Kitsune. All rights reserved.